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What does it take?
sweaver
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Kentucky, United States
Joined: April 19, 2007
KitMaker: 759 posts
Armorama: 410 posts
Posted: Thursday, July 19, 2007 - 11:11 PM UTC
What does it take to be a campaign leader? Do I have to be on the site more often, or what?
Tarok
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Victoria, Australia
Joined: July 28, 2004
KitMaker: 10,889 posts
Armorama: 3,245 posts
Posted: Thursday, July 19, 2007 - 11:58 PM UTC
Simply suggest a campaign in the forums, get the minimum amount of participants (I suspect it may vary from site to site), and submit a proposal via the Campaign Submissions page.

HTH

Rudi
sweaver
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Kentucky, United States
Joined: April 19, 2007
KitMaker: 759 posts
Armorama: 410 posts
Posted: Friday, July 20, 2007 - 12:21 AM UTC
Sorry, I wasn't very clear. I mean't, once I have submitted a campaign idea and it is approved, what kind of a commitment does it take? What do I have to do as the leader?

Thanks!
markm
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California, United States
Joined: September 11, 2005
KitMaker: 1,757 posts
Armorama: 1,148 posts
Posted: Friday, July 20, 2007 - 01:33 AM UTC
Hey Samuel,

Your commitment is to keep the campaign going and continue to generate interest in it. You need to check on the progress of it from day one. It is usually good to check at least once a day on your campaign and keep the members motivated. As it raps up you need to submit a ribbon for an award to give the members that complete their builds. I ask that you select a member from your sign up list to serve to assist you in case you are for some reason unable to complete as leader.

Any more questions, please shoot me a PM.

Mark
Tarok
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Victoria, Australia
Joined: July 28, 2004
KitMaker: 10,889 posts
Armorama: 3,245 posts
Posted: Friday, July 20, 2007 - 01:49 AM UTC
Ah, ic.

Well once it's been approved the onus is really on you as the leader to make a success of your campaign. So you'll want to do things like drum up more support, post interesting links relating to your campaign, etc. Basically encourage your campaign members to complete their projects.

You also need to liaise with the campaign manager - not sure who this is on Armorama - with regards to your campaign progress or problems, like if you need an extension, or your campaign gallery opened.

Lastly, when the campaign draws to an end, you'll need to follow up with the participants to get their entries in, and allocate the award you designed to the successful members.

Phew... quite a mouthful but if you want to make a success out of your campaign, which I'm sure you do, this is a pretty good approach to follow.

HTH

Rudi

EDIT: Ah, ic Mark is the Armorama Campaign Manager/Administrator... that's what happens when you take half an hour to type a reply
Sabot
Joined: December 18, 2001
KitMaker: 12,596 posts
Armorama: 9,071 posts
Posted: Friday, July 20, 2007 - 01:51 AM UTC
You'd be surprized at the number of guys who join the site, suggest and/or start a campaign and then disappear, all in the span of a week. So if you've been here for a relatively short period of time and folks aren't jumping on your campaign bandwagon, don't feel so bad.

Also some new guys suggest campaigns for subjects or themes that have been done recently. Nothing wrong with repeating a campaign that was successful in the past. We have several reoccurring campaigns like a wheeled vehicle campaign (Move it), an M113-based campaign (Bucket Bonanza), and a sci-fi armor campaign (Twilight 2000) that have repeated over the years.
markm
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California, United States
Joined: September 11, 2005
KitMaker: 1,757 posts
Armorama: 1,148 posts
Posted: Friday, July 20, 2007 - 02:07 AM UTC

Quoted Text

Ah, ic.

Well once it's been approved the onus is really on you as the leader to make a success of your campaign. So you'll want to do things like drum up more support, post interesting links relating to your campaign, etc. Basically encourage your campaign members to complete their projects.

You also need to liaise with the campaign manager - not sure who this is on Armorama - with regards to your campaign progress or problems, like if you need an extension, or your campaign gallery opened.

Lastly, when the campaign draws to an end, you'll need to follow up with the participants to get their entries in, and allocate the award you designed to the successful members.

Phew... quite a mouthful but if you want to make a success out of your campaign, which I'm sure you do, this is a pretty good approach to follow.

HTH

Rudi

EDIT: Ah, ic Mark is the Armorama Campaign Manager/Administrator... that's what happens when you take half an hour to type a reply





Hey Rudi, I was going to say "look up"
markm
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California, United States
Joined: September 11, 2005
KitMaker: 1,757 posts
Armorama: 1,148 posts
Posted: Friday, July 20, 2007 - 02:54 AM UTC
One other thing Samuel,

I see submissions come in alot that have never been mentioned in any of the forums, just someone typing in the proposal page and submitting it. I can almost guarantee that these will never be approved and the start and end dates will come and go. The easiest way to get approval is to promote your suggestion in the open forums and gain participants and support. I have no problem at all approving campaigns but do not want to have one get going just to have one or two members active in it. You will be able to judge how successful it will be by the feedback you receive.
Also, make you proposed start and end dates realistic, when I see a campaign proposed that is detailed and will probably require members to purchase things such as aftermarket accessories have a start date one or two weeks from the date the campaign is proposed I know there is a slim chance that it will be a big success.
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