Dan,
oooh i think that in my opinion the only confusing part was the wall/truck hole bit. the guy standing there surely is out of place but not really confusing to the scene.
my comments are almost entirely about composition. something that everyone who builds dioramas struggles with at some point . I know I agonise over it. months of posing figures, asking why each thing is doing what its doing how it got there and what its purpose is, does it make sense and most importantly does my audience "get it" without struggling to find purpose. Parrot has achieved a great layout and the story is obvious, If I was judging in competition, I would give the layout a very solid score.
As for the webbing / equipment / stances etc, 99% of the audience wouldnt have a clue what is supposed to be worn or carried and how, nor the tactical entry methods. I sure as heck dont. i didnt even think about someone manning the mg until you mentioned it. the story was strong enough without the semantics for me to 'get it" what he was displaying.
Every diorama is built to a standard and we all have different ones. perfectionism that observes such things as exact webbing weapons stance method of entry on top of realistic landscaping is a pinnacle we all hope to achieve whatever our subject , but it is extraordinarily restrictive modelling with nearly no room for imagination or artistic license. basically you are left with recreating a photo exactly. problem is no two photos of a situation are exactly the same and every soldier I have met customises and moves differently, no matter how trained. with such variables I doubt anyone can achieve a satisfying to everyone representation of an event. what we can aim for, and as our skills grow, is to have plausible composition and situations, where we use the right soldiers and the right types of equiment even if not exact, at an aprreciable level of effort that the audience gets it and understands who is good guy/ bad guy/ and what their purpose is. Parrot here = ticked those boxes perfectly.
furthermore, I would suggest that we dont always put every effort into every diorama we do to achieve such perfection as you look for, My recent kodak moment diorama had several us soldiers posing on a deserted zsu, having a picture taken. I took my time and told a story, agonised over composition of each man and balance. but the verlinden figure holding the captured trophy rpg was rubbish rpg and it was unueable. I replaced with an rpg from the dragon viet cong figure set. guess what its the wrong rpg. I dont really care because I know next to no one will ever notice - not even the judges at the comp it won first place in. that demonstrates my point - even with an technically innacurate flaw everyone who viewed my dio "got it".
I would be scared to think how many people would abandon modelling in general and especially dioramas if everything had to be perfected. perhaps the figures were not available or could not be afforded in parrots dio? imagine if eveyone built every tank or vehicle with 100% corrections ? total photo etch overload. wheres the fun in that. A quick build often focuses on the things like story and composition to express an event in scale. that is art my friend, interpretation and we are all entitled to ours.
I admire your willingness ot express your opinions on this dio, too often people sugar coat or dont tell how they see it for all the obvious usual forum reasons. the modeller on a personal level I wish I could get more genuine criticism of my work as I know it make me work harder to avoid it.
but in this case, i think this dio is very enjoyable and i think the level of workmanship is appropriate for the vision of the modeller. regardless of the potential for innacuracie, flaws or elements of confusion regarding techical nuances I like it and recognise this dio will be appreciated by most of the audience it is intended for.
The few of us who have tried for perfection, and seen how far from reality it is, envy those who can have fun with this "lets talk" diorama.
I get it.
Adam