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'But sadly suicidal for the panzerfauster!'
True I agree with you, but I think it is hard to show realistic combat ranges on a model diorama without taking up an entire shelf space and I need compact.
My thoughts are the tank is still in motion while passing the manhole and maybe the panzerfaust guy set up a little prematurely. His attention is on aiming while the commander has spotted him and turns to pick him off. Is there anyway to show that the tank is in motion??
Greg:
Hey! Yeah, the crack about the suicidal short distance is, well... really not something which you could do much with...
But I DO think a couple of things could really make your story and dio sing (IMHO, of course!):
1) Tank in motion... hmmmm. How about creating a couple of mud-puddles (approp for Berlin ca 04-1945) and have the tank going thru one - make some stuff splashing up from the tracks. This would "guarantee" a sense of tankly-motion.
2) Tank in motion... putting a dog running away from in front (crossing the street?) or a sov trooper jumping out its way could also be really good as an indicator - and the sov trooper could raise a viewer's eye-brow as "wow... that chump missed that sewer and its rats!) - or a sov caught pointing and yelling from around the front / side of the tank could be pretty compelling, too.
3) Another possible arrangement which invokes things in motion is actually to NOT have Mr. Panzerfauster ready to fire... but maybe still hauling his weapon up outta that hole. Right now, he looks like he has all set-up and had time to take aim and flip his trigger-bar up and get sighted-in... All of which alas collapses time! (He would NOT have pre-armed his weapon before getting it up out of the hole - really dangerous to try that stunt with this thing! Getting the manhole-lid moved (The tank would not have crossed an open hole, I don't think...), himself braced up on the step and the tube into position and orienting and aiming and prepping the trigger do all take a few seconds - and he looks like he is fully set in, so he's been up for 10 - 15 secs already. Ergo the tank is stopped in front of him. He is way too close yet prepped to shoot!)
So, if he could be caught more in the act of trying to get in place, as if he had JUST POPPED up, would go a long ways towards conveying tank in motion.
Really want to add some action and dramatis to this (beyond, of course, the flaming event about to maybe happen...)? Find a sov figure who / which is prepping a grenade and maybe running with one! Have that guy coming down the side of the tank - he would be rushing to drop a bomb down onto those guys in the hole after Mr. Comrade pops the first rabbit!
Hey! Sudden hot-flash! This scene could become very plausible if only that tank were not heading directly away from the hole...! "Rats" could conceivably sneakily pop up from a sewer adjacent to the tank's movement path - for that side-shot under the fenders (sure kill) - and the tank guy could easily be the guy who just saw this and is trying to do what you have him doing - save his crew! So if there's some room on the "set" and the tank could be just a few inches "left" and diagonal to the hole, almost every prior "carp" could ease away!
Just some ideas, and probably not very easy to make happen!
IF I were trying to fix this... I'd think the simplest would be the mud-puddles, which would certes convey by splashing things in motion right now.
It'll be great, whichever way you go!
Bob