==> WARNING: Looong
Damian –
I like this dio a lot, particularly the subdued colors. I do agree with the former comments, but will mention a few things previously un-commented on that I observed.
The “bottles” really distract me, and the green one almost looks like the shoe of the guy lighting the pipe in the one close-up. I take it these represent beer bottles, but I don’t understand all the different colors – which I find distracting from the more important elements of the scene. They don’t look like glass. I don’t know what the original material was, but they’re painted so they are opaque, looking like glazed ceramic material. Also, in wartime I would think that very few brands are being produced, and they should all have the same beer - color of bottle, or two at most – say a lager and a boch (in season). One thing that would help a lot (although I would still changes the bottles) is some sort of label. It doesn't even have to say anything - just random scribble and maybe a couple of colors. Make sure that it isn't way oversized.
Usually when there is printing on the bottle, you still perceive that it is glass underneath it. Also, the printing doesn’t cover the entire bottle, and never the lip at the top. Beer bottles in Europe were traditionally brown or green glass, so these colors seem very odd - outside of a contemporary convenience store. It looks like these guys have been here a long time, with so many bottles laying around. I’m OK with one standing up next to a guy drinking it (when not lighting the pipe, which takes both hands), but the two lying down might better go in the “empties box”. The commander must be very loose with his men, especially since it looks like they’re preparing for action.
I generally like MiniArt buildings (unlike some folks), but I have issues with a couple of things they consistently do with the ones that are similar to this, by which I mean not totally destroyed. First is that no matter what may have happened to the rest of the building, the front façade is miraculously untouched. I’m not sure what the answer is, but it just seems so odd that there is never a stone out of place, and often not even any chipped by shrapnel, although I admit that whatever happened to it was on the other side of the wall.
The other problem I have – with them, not you – is the way the side walls are “broken” in such a straight line, almost as if there was a zipper that someone pulled. Looking at photos, many of the breaks are indeed vertical, but seldom as neat at they make it look. I might be wrong, but especially with stone (and less so brick) I would think there might be a tendency for the joinery to give way sometimes, instead of the stone block always breaking. For me, this seems especially likely where there is just a little piece of the stone left in the wall still standing. Knowing the nature of the MiniArt kits, I realize that cutting some stone sections out will mean a lot of work to create a new “middle section” between the thin walls. BTW – you have done an excellent job in joining them with no indication of the seam; I think the best I’ve seen so far.
On the few floor-boards that are left of the second floor, there are pieces of broken stone where I don’t see anywhere above this that the stone could have come from. Some could have been blown there by the blast, but it seems like there might be a little too much; if it was blown up and hit the wall, most would bounce back to the bottom instead of staying in that narrow shelf. On the bottom floor, maybe it should be concentrated along the broken walls, without it being so evenly placed along the inside of the front wall.
This isn’t just on this dio, but it seems to me that rubble is often “strewn” around just for the sake of rubble, but without thought of exactly what the material should be, and where it should logically go, and in what concentrations. I know MiniArt doesn’t give you much room, but it seems there should be more by the fence, and how is it that none landed on the grass? It just looks a little too neat for random bomb or artillery rubble. The whole scene beyond the façade looks untouched by the war, except for the stray milk-can.
MiniArt likes to show the broken interior plaster line, but it doesn’t always make sense – especially on the upper front wall. However, if they show it, we should see some pieces of it on the floorboard nearby and the ground. We have stone pieces with no obvious source, a piece of gutter against the inside front wall, some fallen by the metal fence, but the rest of it intact on the outside (how did that one piece get around the corner?). Lots of grey plaster missing from the walls inside, but I don’t see where it has fallen to.
I really have no experience regarding armor, but to my uneducated eye the turret looks like it is so close to the upper hull (is that the correct term?), that there is no space for it to pivot.
One last thing. Although I do like the subdued colors, the more I looked at the photos, I started thinking that they all appeared a little dark and maybe murky. I was curious, so I copied some over to my hard drive. The first thing I tried was “auto correct”, and what a difference it made! I also did some rotation and cropping for composition – mostly so the base does not show. I hope you agree that the images look a lot better.
![](https://gallery.kitmaker.net/data/500/Dio_for_coloring_tests.JPG)
![](https://gallery.kitmaker.net/data/500/tank_and_pipe.JPG)
![](https://gallery.kitmaker.net/data/500/rear_view5.JPG)
I may know the reason – if you’re using a digital camera, what do you have “white balance” set to? It was probably inappropriate for the type of light illuminating the dio – almost all digital cameras will have an “auto” setting for this if you don’t want to be bothered to manually set it all the time. Another idea is to bring the diorama outside with a stool to set it on, and find a background that will complement it. Almost all models of any sort photograph better in natural light.
I hope none of my many comments offend you, but they are only meant to help improve something that is already very good. Sometimes - the better something is overall, the few things that I see as “not quite right” (and this is just my own biased opinion) stand out all the more. This also applies to the other dios that I’ve commented on; I’m truly not trying to be negative, but this is just how my vision and perception have developed over the years. Also, since I don’t have the armor/AFV and diorama experience that most of you do, it’s reasonable that I tend to be conscious of different types of details than many of you are.
Charles