The guys above have covered some of the basics, though I can't reiterate enough that making square cuts and glueing things together into square angles is critically important.
Did I say critically important?
The specific glue isn't important, use your favourite cement on styrene and you'll be set. Try to use styrene for scratchbuilding until you get more familiar with the processes and materials, but after that you can use anything and any adhesive that you feel comfortable with.
Another key skill is reading drawings and knowing how to convert dimensions.
If you're lucky you will get a multiview drawing of exactly what you want to build. But don't count on it. Understand how to transfer dimensions between real life, drawings in one scale and your model in another scale,. It's very simple fractions, but I remain astonished how many modellers have no idea how to get from a dimension in one scale to a dimension in another scale. If you don't know it, learn it and practice it. It seriously aint hard.
Also understand drawings and what you are looking at when you see them. Drawings are how you will create your parts for your models and you'd be surprised at how many people can't transpose a face off a general arrangement drawing of a vehicle into a part for a model. It's not necessarily intuitive plus drawings created to North American atandards (3rd Angle Proejction) have hard-to-spot, but critical differences from those created in Europe (usually 1st Angle Projection). Drawings created by enthusiasts not trained in drafting can have a confusing mix of both styles, which can make interpreting the drawings even more difficult.
Understanding some basic drafting practices, such as how to generate true views of forshortened faces seen in normal 3 or 5 view drawings, will allow you to easily create some of the funky facets on sloped armour. Not hard once you are exposed to it, but it can be flummoxing if you don't think it through.
I'm a professional Mechanical Engineer,. so stuff like this is second nature to me every day at my work, but for those who are unfamiliar with drawings, how to interpret them and how to create parts from them, a little self-instruction makes what may seem to be an insurmountable problem actually really easy to solve.
Start small and easy (boxes, bins, side skirts, etc,) and work up to complex shapes. As was said above, expect to make a lot of rubbish before you start to get happy with your work, but also realise that things don't have to be perfect. Putty and filler correct scratchbuilt parts as much or more than kit parts. You'll learn to rely upon them.
Once you get familiar with rectilinear shapes, come back and we can talk specifics about how to create models of seemingly randomly shaped cast turrets and hulls.

HTH
Paul