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Military figures of all shapes and sizes.
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Assault Models: 3D Scanned US WWII & Modern FiguresMaki
Senior Editor
Croatia Hrvatska
Joined: February 13, 2002
KitMaker: 5,579 posts
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Joined: February 13, 2002
KitMaker: 5,579 posts
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Posted: Monday, December 05, 2016 - 01:42 PM UTC
Assault Models released two new figures in two different scales, both produced using 3D scanning technology. Can figures get any more realistic than this?
Read the Full News Story
If you have comments or questions please post them here.
Thanks!
weesiep
Drenthe, Netherlands
Joined: October 30, 2010
KitMaker: 150 posts
Armorama: 129 posts
Joined: October 30, 2010
KitMaker: 150 posts
Armorama: 129 posts
Posted: Tuesday, December 06, 2016 - 03:09 AM UTC
Slightly below the level of reedoak, But still happy to see more players going down this route! A big step forward.
Biggles2
Quebec, Canada
Joined: January 01, 2004
KitMaker: 7,600 posts
Armorama: 6,110 posts
Joined: January 01, 2004
KitMaker: 7,600 posts
Armorama: 6,110 posts
Posted: Tuesday, December 06, 2016 - 03:37 AM UTC
And moderately priced!
ryally
New South Wales, Australia
Joined: July 29, 2005
KitMaker: 879 posts
Armorama: 330 posts
Joined: July 29, 2005
KitMaker: 879 posts
Armorama: 330 posts
Posted: Tuesday, December 06, 2016 - 08:16 AM UTC
Can figures get any more realistic than this?
To me they look a little strange not sure why. Will be interested to see a painted version
To me they look a little strange not sure why. Will be interested to see a painted version
Bravo1102
New Jersey, United States
Joined: December 08, 2003
KitMaker: 2,864 posts
Armorama: 2,497 posts
Joined: December 08, 2003
KitMaker: 2,864 posts
Armorama: 2,497 posts
Posted: Tuesday, December 06, 2016 - 09:07 AM UTC
Quoted Text
Can figures get any more realistic than this?
To me they look a little strange not sure why. Will be interested to see a painted version
Because they are real people and your brain subconsciously can't grasp the uniformity of the tones. Humans respond to color and light versus dark. Without those cues, something looks wrong. We can grasp this in an stylistically proportioned figure and it doesn't look as wrong. But with exact proportions it looks more wrong.
This is something I have learned about while doing comics. One deals with color versus black and white, variation of tones and realism of depiction.
Shanehugh
Australia
Joined: December 06, 2016
KitMaker: 2 posts
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Joined: December 06, 2016
KitMaker: 2 posts
Armorama: 2 posts
Posted: Tuesday, December 06, 2016 - 09:42 AM UTC
I like the pose in general but the left shoulder, arm and hand just seems a bit off. Would like to see a painted version.
Bravo1102
New Jersey, United States
Joined: December 08, 2003
KitMaker: 2,864 posts
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Joined: December 08, 2003
KitMaker: 2,864 posts
Armorama: 2,497 posts
Posted: Tuesday, December 06, 2016 - 10:04 AM UTC
The knob at the very end of the elbow should be a touch longer. Take the image, put a grid over it or even just draw a stick skeleton and you'll see it. I've been doing figure drawing for so long measure of human proportions is instinct. Panel after panel, I see body parts in my sleep.
ryally
New South Wales, Australia
Joined: July 29, 2005
KitMaker: 879 posts
Armorama: 330 posts
Joined: July 29, 2005
KitMaker: 879 posts
Armorama: 330 posts
Posted: Tuesday, December 06, 2016 - 01:16 PM UTC
Quoted Text
Quoted TextCan figures get any more realistic than this?
To me they look a little strange not sure why. Will be interested to see a painted version
Because they are real people and your brain subconsciously can't grasp the uniformity of the tones. Humans respond to color and light versus dark. Without those cues, something looks wrong. We can grasp this in an stylistically proportioned figure and it doesn't look as wrong. But with exact proportions it looks more wrong.
This is something I have learned about while doing comics. One deals with color versus black and white, variation of tones and realism of depiction.
No that's not it
It just looks a little strange as I said will wait to see the painted version
Bravo1102
New Jersey, United States
Joined: December 08, 2003
KitMaker: 2,864 posts
Armorama: 2,497 posts
Joined: December 08, 2003
KitMaker: 2,864 posts
Armorama: 2,497 posts
Posted: Tuesday, December 06, 2016 - 01:51 PM UTC
Quoted Text
Quoted TextQuoted TextCan figures get any more realistic than this?
To me they look a little strange not sure why. Will be interested to see a painted version
Because they are real people and your brain subconsciously can't grasp the uniformity of the tones. Humans respond to color and light versus dark. Without those cues, something looks wrong. We can grasp this in an stylistically proportioned figure and it doesn't look as wrong. But with exact proportions it looks more wrong.
This is something I have learned about while doing comics. One deals with color versus black and white, variation of tones and realism of depiction.
No that's not it
It just looks a little strange as I said will wait to see the painted version
Un huh.
Did you notice the missing knob on the elbow, foreshortened forearm, and slightly undersized hand?
If you examine the real versus miniature with either a grid or a work up on the body proportions using a skeleton they jump out at you.
weesiep
Drenthe, Netherlands
Joined: October 30, 2010
KitMaker: 150 posts
Armorama: 129 posts
Joined: October 30, 2010
KitMaker: 150 posts
Armorama: 129 posts
Posted: Tuesday, December 06, 2016 - 03:38 PM UTC
Might it also be that the pose are so "static" that we feel they are a little odd? Does anybody know how long it takes before a 3D full body scan is finished. Possibly several minutes (I get the feeling from looking at the figures tha they have to sand still with heavy weapons hold entirely still). image what will happen if we create machinery that can do it in an instant, say like taking a picture. That would give us fantastically posed figures. But I am very happy with the figures now appearing on the market already (fatter, children, realistic women).
ivanhoe6
Wisconsin, United States
Joined: April 05, 2007
KitMaker: 2,023 posts
Armorama: 1,234 posts
Joined: April 05, 2007
KitMaker: 2,023 posts
Armorama: 1,234 posts
Posted: Tuesday, December 06, 2016 - 04:35 PM UTC
I hope that one day they release the GI in 1/16th scale.
Biggles2
Quebec, Canada
Joined: January 01, 2004
KitMaker: 7,600 posts
Armorama: 6,110 posts
Joined: January 01, 2004
KitMaker: 7,600 posts
Armorama: 6,110 posts
Posted: Tuesday, December 06, 2016 - 08:49 PM UTC
There's something definitely wrong with his left arm. Looks like he was wounded in that arm and he's holding it awkwardly. I think it's because his left shoulder is a little too high - should be sloped down a little.
Maki
Senior Editor
Croatia Hrvatska
Joined: February 13, 2002
KitMaker: 5,579 posts
Armorama: 2,988 posts
Joined: February 13, 2002
KitMaker: 5,579 posts
Armorama: 2,988 posts
Posted: Tuesday, December 06, 2016 - 09:01 PM UTC
Here's a forum topic from planetFigure that you might find useful.
http://www.planetfigure.com/threads/3d-scanning.81417/
Mario
Shanehugh
Australia
Joined: December 06, 2016
KitMaker: 2 posts
Armorama: 2 posts
Joined: December 06, 2016
KitMaker: 2 posts
Armorama: 2 posts
Posted: Wednesday, December 07, 2016 - 01:12 AM UTC
Interesting insight thanks Mario. Looking at the initial master figure there appears some definite improvement with that arm compared to the above finished product?