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Three new Wafen-SS figure sets are now available from Alpine Miniatures.
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I’d like to chime in and add that, in my opinion, Alpine Miniatures produces some of the best 1/35 WW2 figures available. Now, this is just my opinion and speaking from my own experience, but the biggest complaint I have about figure poses and faces in combat roles is that many are over-exaggerated. Alpine Miniature’s figures don’t seem to have this problem. Dioramas are a snapshot of a scene and when I look at my own personal collection combat photos and vids I took, none of us are flinging ourselves around with dramatic arm and leg movements, a symptom I notice with some manufacturers I won’t name. I think that realistic action poses are hard to capture accurately. To tell you the truth, combat animation reminds me a lot of high school football (American); fit young men who have been wearing gear for hours exhaustedly running in short bursts. That’s just my opinion. I love the way Alpine’s figures capture that realistic tone of both combat poses and their casual ones with soldiers waiting around.
As a webcomic creator might be qualified to answer the extreme action thing.
When depicting action in a still medium one of the best ways is to show the extreme point of the movement. It was put forward decades ago in the Historex notes on diorama building and figure posing in their catalog. It's also in most of your illustration "how-to " books.
So figure sculptors took it and ran with it. It's an artistic convention. You think artists and creators don't sit around and talk about this the way model builders talk about rivets and tank production minutiae?
Some of us are good at it too. You want to show action? Pose everything at the extreme point of movement. The piece will often seem to move.
https://www.themodellingnews.com/2019/06/two-new-35th-scale-figures-in-three.html?fbclid=IwAR07DfNTcpXcuu4x39ue9hct0I8WwGAPnWJ79gJ4bnmSS8cLosse3NruItE
As a webcomic creator might be qualified to answer the extreme action thing.
When depicting action in a still medium one of the best ways is to show the extreme point of the movement. It was put forward decades ago in the Historex notes on diorama building and figure posing in their catalog. It's also in most of your illustration "how-to " books.
So figure sculptors took it and ran with it. It's an artistic convention. You think artists and creators don't sit around and talk about this the way model builders talk about rivets and tank production minutiae?
Some of us are good at it too. You want to show action? Pose everything at the extreme point of movement. The piece will often seem to move.
Quoted Texthttps://www.themodellingnews.com/2019/06/two-new-35th-scale-figures-in-three.html?fbclid=IwAR07DfNTcpXcuu4x39ue9hct0I8WwGAPnWJ79gJ4bnmSS8cLosse3NruItE
Excellent and detailed review.
Good luck with these and your other figures.
For those who seem to wish to impart their knowledgeable business advice to Taesung, maybe its time to start your own figure business and show him how it's doneas he's clearly unsuccessful and won't go very far
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Quoted TextAs a webcomic creator might be qualified to answer the extreme action thing.
When depicting action in a still medium one of the best ways is to show the extreme point of the movement. It was put forward decades ago in the Historex notes on diorama building and figure posing in their catalog. It's also in most of your illustration "how-to " books.
So figure sculptors took it and ran with it. It's an artistic convention. You think artists and creators don't sit around and talk about this the way model builders talk about rivets and tank production minutiae?
Some of us are good at it too. You want to show action? Pose everything at the extreme point of movement. The piece will often seem to move.
I completely understand the concept of using extreme limb movement to depict action and intensity, I doubt there's any of us here who don't understand this. When it comes to accurately depicting combat scenes, I have to respectfully disagree with this method. I honestly think it's one of the worst ways of conveying action within a combat context. It can be done, but I think it risks breaking the cheapening the scene. When soldiers come under fire, the pucker factor is beyond words. I know you know this, and as a result, soldiers make themselves as compact and tight as possible, it's a natural and almost involuntary response to the supersonic cracks. You stuff yourself into your helmet. As far as limbs go, when running, human legs don't spend a lot of time at that apex extension of the stride, there'd be a lot more hyperextensions and breaks if we did. A model scene is a static snapshot just like a photo or painting, and this is why the majority of combat photos don't show that ridiculous arm and leg flailing some figs suffer from, bless their hearts. That tone may work for certain things but I don't think it could be further out of place than a diorama, that's just me. I've seen a few that end up being unintentionally funny due to that syndrome. I haven't seem a single Alpine figure that suffers from that Hollywood "get to the choppa" style exaggeration. having said all this, these are only my thoughts and above all else, everyone should build what they want, how they want and have fun. Above all else.
Quoted TextAs a webcomic creator might be qualified to answer the extreme action thing.
When depicting action in a still medium one of the best ways is to show the extreme point of the movement. It was put forward decades ago in the Historex notes on diorama building and figure posing in their catalog. It's also in most of your illustration "how-to " books.
So figure sculptors took it and ran with it. It's an artistic convention. You think artists and creators don't sit around and talk about this the way model builders talk about rivets and tank production minutiae?
Some of us are good at it too. You want to show action? Pose everything at the extreme point of movement. The piece will often seem to move.
I completely understand the concept of using extreme limb movement to depict action and intensity, I doubt there's any of us here who don't understand this. When it comes to accurately depicting combat scenes, I have to respectfully disagree with this method. I honestly think it's one of the worst ways of conveying action within a combat context. It can be done, but I think it risks breaking the cheapening the scene. When soldiers come under fire, the pucker factor is beyond words. I know you know this, and as a result, soldiers make themselves as compact and tight as possible, it's a natural and almost involuntary response to the supersonic cracks. You stuff yourself into your helmet. As far as limbs go, when running, human legs don't spend a lot of time at that apex extension of the stride, there'd be a lot more hyperextensions and breaks if we did. A model scene is a static snapshot just like a photo or painting, and this is why the majority of combat photos don't show that ridiculous arm and leg flailing some figs suffer from, bless their hearts. That tone may work for certain things but I don't think it could be further out of place than a diorama, that's just me. I've seen a few that end up being unintentionally funny due to that syndrome. I haven't seem a single Alpine figure that suffers from that Hollywood "get to the choppa" style exaggeration. having said all this, these are only my thoughts and above all else, everyone should build what they want, how they want and have fun. Above all else.
Quoted TextQuoted TextAs a webcomic creator might be qualified to answer the extreme action thing.
When depicting action in a still medium one of the best ways is to show the extreme point of the movement. It was put forward decades ago in the Historex notes on diorama building and figure posing in their catalog. It's also in most of your illustration "how-to " books.
So figure sculptors took it and ran with it. It's an artistic convention. You think artists and creators don't sit around and talk about this the way model builders talk about rivets and tank production minutiae?
Some of us are good at it too. You want to show action? Pose everything at the extreme point of movement. The piece will often seem to move.
I completely understand the concept of using extreme limb movement to depict action and intensity, I doubt there's any of us here who don't understand this. When it comes to accurately depicting combat scenes, I have to respectfully disagree with this method. I honestly think it's one of the worst ways of conveying action within a combat context. It can be done, but I think it risks breaking the cheapening the scene. When soldiers come under fire, the pucker factor is beyond words. I know you know this, and as a result, soldiers make themselves as compact and tight as possible, it's a natural and almost involuntary response to the supersonic cracks. You stuff yourself into your helmet. As far as limbs go, when running, human legs don't spend a lot of time at that apex extension of the stride, there'd be a lot more hyperextensions and breaks if we did. A model scene is a static snapshot just like a photo or painting, and this is why the majority of combat photos don't show that ridiculous arm and leg flailing some figs suffer from, bless their hearts. That tone may work for certain things but I don't think it could be further out of place than a diorama, that's just me. I've seen a few that end up being unintentionally funny due to that syndrome. I haven't seem a single Alpine figure that suffers from that Hollywood "get to the choppa" style exaggeration. having said all this, these are only my thoughts and above all else, everyone should build what they want, how they want and have fun. Above all else.
I do not understand what you wanted to convey and many words dear friend !!
I will repeat if you are in a tank ??! I'm talking about the monotony in recent times at Taesung !!
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