HI? maybe this is asked a lot ..
I want to recreate a muddy pool,slote,..with a tank in it,the tank is moving slowly trough the water with difficulty.My QUESTION: how do i make the muddy base and wich glue do i use ? I know ther' can't be any loose sand or rocks.Can i mix some enamel paint (brownish color) with the resin?How do i make floating wood and how do i "plant" the high grasses int the base ...to create a realistic effect
http://www.overland.co.za/hennie_pics/Bella_Vallata_BraaiGrid/5.jpg
Dioramas
Do you love dioramas & vignettes? We sure do.
Do you love dioramas & vignettes? We sure do.
Hosted by Darren Baker, Mario Matijasic
MUDDY WATER.
lordQ
Oost-Vlaanderen, Belgium
Joined: June 21, 2004
KitMaker: 530 posts
Armorama: 0 posts
Joined: June 21, 2004
KitMaker: 530 posts
Armorama: 0 posts
Posted: Saturday, September 18, 2004 - 03:36 AM UTC
lordQ
Oost-Vlaanderen, Belgium
Joined: June 21, 2004
KitMaker: 530 posts
Armorama: 0 posts
Joined: June 21, 2004
KitMaker: 530 posts
Armorama: 0 posts
Posted: Saturday, September 18, 2004 - 03:44 AM UTC
another little Question ...how do i make the water "move" like in this pic?
http://images.google.be/imgres?imgurl=http://www.overland.co.za/hennie_pics/Bella_Vallata_BraaiGrid/5.jpg&imgrefurl=http://www.overland.co.za/braaigrid.html&h=530&w=700&sz=65&tbnid=SYY-P_NJS6UJ:&tbnh=104&tbnw=137&start=2&prev=/images%3Fq%3Dmuddy%2Bpool%26hl%3Dnl%26lr%3D%26ie%3DUTF-8%26sa%3DN
look at the water round the jeep.
http://images.google.be/imgres?imgurl=http://www.overland.co.za/hennie_pics/Bella_Vallata_BraaiGrid/5.jpg&imgrefurl=http://www.overland.co.za/braaigrid.html&h=530&w=700&sz=65&tbnid=SYY-P_NJS6UJ:&tbnh=104&tbnw=137&start=2&prev=/images%3Fq%3Dmuddy%2Bpool%26hl%3Dnl%26lr%3D%26ie%3DUTF-8%26sa%3DN
look at the water round the jeep.
Posted: Saturday, September 18, 2004 - 04:22 AM UTC
lordQ
Oost-Vlaanderen, Belgium
Joined: June 21, 2004
KitMaker: 530 posts
Armorama: 0 posts
Joined: June 21, 2004
KitMaker: 530 posts
Armorama: 0 posts
Posted: Saturday, September 18, 2004 - 11:16 PM UTC
thx.