Totally changed the pieces arrangement.
Pic. # 1 - Overall lay-out. Instead of having the barge coming from under the bridge to the docking below the beer hall, I chose to have a river running along the forefront of the dio and the bridge will be set back and a little up from the river. I'll have a rocky, mossy stream flowing down to the river past the beer hall and castle - keep thingie.
![](../../../photos.kitmaker.net/data/500/Picture_00110.jpg )
Pic. # 2 - On the beer hall, bridge ground level will be cobblestones, a fountain and I'm dying to put a Panther A late there with all the trimmings. I would also like to put some recon type vechs. if there is room, maybe a sapper group working on the destroyed bridge in front of an impatient tank commander.
![](../../../photos.kitmaker.net/data/500/Picture_0022.jpg )
Pic. # 3 - The barge will be moored to a dock - pier area unloading.
![](../../../photos.kitmaker.net/data/500/Picture_0063.jpg )
Pic. # 4 - The beer hall cellar area is open and will be lighted with a comm. and warehouse area.
![](../../../photos.kitmaker.net/data/500/Picture_0054.jpg )
Pic. # 5 - The castle - keep thingie will have a broken down effect from age not battle.
Many thanks to Jackhammer for the wall thickness issue.
Also thanks to Henk for the river chain idea to give the impression of an old toll castle - keep thingie.
![](../../../photos.kitmaker.net/data/500/Picture_0033.jpg )
Other pics.
![](../../../photos.kitmaker.net/data/500/Picture_0044.jpg )
![](../../../photos.kitmaker.net/data/500/Picture_0083.jpg )
![](../../../photos.kitmaker.net/data/500/Picture_0071.jpg )
Thanks for looking and all critiques and suggestions are most welcome.
Cheyenne