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Brian
I knew this would happen, so much information already on the other thread and it would have been lost in the Armorama ether. Thanks for asking Brian.
https://armorama.kitmaker.net/forums/141492&page=1
Tnker 101, IMHO you'd do better to buy the Mig 1114 resin conversion it already has everything except the Hill Billy armour turrent.
Tick tock whens it in stock.
Bill
Boggie, now that I know how easy it is to properly submit a news story, it the dual posting shouldn't happen again.
As for the ballistic glass in the front of the guns shields, it is indeed correct as others have mentioned. The thing is-look at the photos closely. If you're hunkered down in the turret, you cannot see past the ammo can to see through the left side anyway, so it's pretty useless. Since this has come up here and on M-L, I'll share my own insights:
Big Army had a thing about "nametape defilade" to protect gunners. The problem is that when you're hunkered down, your situational awareness is severely limited. I don't know what Big Army's SOP is, but ours is that the Gunner is ultimately responsible for the truck.
Several reasons:
First and foremost, he has the big gun. Nothing chases people out of the way faster than a few .50 rounds cacked in front of or over the top of their vehicles.
Secondly, he is the eyes and ears of the truck. For us, the TC's function was to check position on the FBCB2 and to maintain comms. He can barely see through the windshield, and has a very limited view. As a gunner, you cannot see IED's hunkered down behind the glass, and you do not have a 360 degree field of view unless you raise up. There's a seat in the turret-it's best use is to stand on it to give you better visibilty out in front of the vehicle. Or you can stand on the ammo cans. And speaking of the FBCB2, that brings us to the third gunner responsibility-
Navigating. The FBCB2 has as much as a five second lag time. When you're doing 70 mph, you can travel pretty far in five seconds. The lead gunner must communicate with the driver to let him know when turns are coming up. His elevated position makes it easier to differentiate the slightly darker dirt that indicates another "road." TC's who relied solely on the FBCB2 often missed turns, but we remedied this early on.
I can't say this is true for the rest of the Army, or even SF. But as the Weapons Sergeant, one of my responsibilities is to plan primary and alternate infil and exfil routes. Who better to help direct the driver (yes, the gunner did on our ODA, not the TC) than the dude who planned the route? In the desert, after 140 plus missions, we got to the point where we could recognize a village in the distance just by the shape of it's mosque, or the light it gave off at night, (when the poor sods had electricity, which was 2 hours a day, and sometimes occurred at 1200 midnight)
Oh, and as for comms, well, they don't work well with jammers. The gunner also passes hand and arm signals to the other gunners, who pass them on to the crew.
It is counterintuitive to have the gunner elevated and exposed, but I found it to be a far better position. Having one guy have a bad day is better than losing an entire five man crew. So the idea of the glass is nice, but for me it's rather like putting a screen door in a submarine.