Dioramas
Do you love dioramas & vignettes? We sure do.
1/25 Kasserine Pass (WIP)
DrForce
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Posted: Sunday, September 19, 2010 - 04:41 AM UTC
A bit of tidying and cleaning and he iss ready for primer and paint:-





DrForce
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Posted: Monday, September 20, 2010 - 06:36 AM UTC
primed

DrForce
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Posted: Tuesday, September 21, 2010 - 06:33 AM UTC
Now getting on with modifying the gunner, by adding a winter jacket which they wore at this time as altough its tunisia/north Africa it still only reaches 10-15 c during the day, this time of year.

melonhead
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Posted: Tuesday, September 21, 2010 - 01:39 PM UTC
love the work, 2 things that im noticing. one should be an easy fix. the strap on the k98 is incorrect. up to you if you want to fix it to be accurate, but the straps were placed on the left side of the rifle as seen in the picture within this link... http://www.kirkemmerich.co.uk/wp-content/imagescaler/f869cbefe059730b52206e2e53b8b0b9.jpg ...

other thing. as cool as i think it is to have the machine gunner have the cold weather overcoat, i think he would be out of place. no one else is really bundled up because its cold, but then there is the machine gunner being the only one wearing the overcoat. just my thought. take that for what its worth. but i would like to see the strap fixed. but again, thats up to you since it is your build.
DrForce
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Posted: Tuesday, September 21, 2010 - 07:51 PM UTC

Quoted Text

love the work, 2 things that im noticing. one should be an easy fix. the strap on the k98 is incorrect. up to you if you want to fix it to be accurate, but the straps were placed on the left side of the rifle as seen in the picture within this link... http://www.kirkemmerich.co.uk/wp-content/imagescaler/f869cbefe059730b52206e2e53b8b0b9.jpg ...

other thing. as cool as i think it is to have the machine gunner have the cold weather overcoat, i think he would be out of place. no one else is really bundled up because its cold, but then there is the machine gunner being the only one wearing the overcoat. just my thought. take that for what its worth. but i would like to see the strap fixed. but again, thats up to you since it is your build.



Hi

Thanks for your feedback.

I think I'll change the strap as per your link this is easy done but will be far more accurate.

You also raise a good point in respect of the overcoat. The rest of the figures are not wrapped up so may have a re-think here.

Do you think that the same dress as the other trooper would be appropriate? or could you sugggest something else?

Decisions, decisions!!!!!
yeahwiggie
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Posted: Tuesday, September 21, 2010 - 10:40 PM UTC
Hi Dave,
if you'd like to do something different, why not a Zeltbahn?

http://www.choiquehobbies.com.ar/revista01/html/rev/zeltbhane.htm
http://moebius.freehostia.com/zeltbahn.htm
DrForce
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Posted: Wednesday, September 22, 2010 - 01:20 AM UTC

Quoted Text



Hi

Thank for this it looks perfect. It looks a little thin so will be a tad harder to sculpt but its all part of the fun.

I presue the brown tone camo is fit for North Africa??

almost forgot...............strap now corrected:-



Thanks
melonhead
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Posted: Wednesday, September 22, 2010 - 03:23 AM UTC
good job on the strap. i think it looks much better now.
as for the great coat dilema. that one is tough. if you do both, it almost seems overdone. if you do one, he looks out of place....

i think the greatcoats would add alot of "pizzazz" to the figures just as all of the straps take away from being boring and normal. but at the same time, if i were building this one, i would worry about it being overdone. since its two figures. may not be too bad. id hate to see all of the detail that you have done get hidden though.
DrForce
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Posted: Wednesday, September 22, 2010 - 06:18 AM UTC

Quoted Text

good job on the strap. i think it looks much better now.
as for the great coat dilema. that one is tough. if you do both, it almost seems overdone. if you do one, he looks out of place....

i think the greatcoats would add alot of "pizzazz" to the figures just as all of the straps take away from being boring and normal. but at the same time, if i were building this one, i would worry about it being overdone. since its two figures. may not be too bad. id hate to see all of the detail that you have done get hidden though.



Hi Jesse

Thanks for your feedback.

The primed figure will remain as is so no detail being hidden there (especially when it took ages to do )

I thhink dioramas should be interesting to look at and the more detail the better, couple this with interesting expression in the figure work and you have a peice of work that will never tire.

The running gunner needs something different to represent the arena and the climate as most frontline troops tended to modify their own uniforms and I did not want to have the second figure looking almost identical.

Difficult to get the balance right on this one
melonhead
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Posted: Wednesday, September 22, 2010 - 06:49 AM UTC
i can under stand where your coming from on that. what you could do is add another figure in that also has a great coat to make it look like your not reaching for the ability to make a unique piece.
in my eye, if i were to do one figure looking normal, and the other out of the norm, i would think to myself that i have to do something to make it look like im not setting up a scene to be an exhibition of different uniforms. if you can understand what im saying i know what im meaning. but it may not be clear because im not that good at explaining my thoughts. but, think of it like "this soldier i kept normal, this one i did something else with, and this one is even more different than both of the others". yes, your absolutely right. if its cold. obviously they are going to have different clothing. i personally think that another soldier with the greatcoat may be a thought. i personally think another soldier on top of the tank waiting to get off would look pretty good.

so, just a thought in my opinion. take it how you would like. your work is definatley inpiring me to want to do something like this

edit: a great coat on the runner will work wonders giving the soldier the added effect of running if done right. im sure you plan on giving it a look as if it is blowing backwards. i cant wait to see it.
DrForce
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Posted: Wednesday, September 22, 2010 - 07:35 AM UTC

Quoted Text

i can under stand where your coming from on that. what you could do is add another figure in that also has a great coat to make it look like your not reaching for the ability to make a unique piece.
in my eye, if i were to do one figure looking normal, and the other out of the norm, i would think to myself that i have to do something to make it look like im not setting up a scene to be an exhibition of different uniforms. if you can understand what im saying i know what im meaning. but it may not be clear because im not that good at explaining my thoughts. but, think of it like "this soldier i kept normal, this one i did something else with, and this one is even more different than both of the others". yes, your absolutely right. if its cold. obviously they are going to have different clothing. i personally think that another soldier with the greatcoat may be a thought. i personally think another soldier on top of the tank waiting to get off would look pretty good.

so, just a thought in my opinion. take it how you would like. your work is definatley inpiring me to want to do something like this

edit: a great coat on the runner will work wonders giving the soldier the added effect of running if done right. im sure you plan on giving it a look as if it is blowing backwards. i cant wait to see it.



Hey some great suggestions there.

I like the idea of another figure but this would mean a scratch build but another soldier getting off the tank sounds good and I agree, the great coat would give a terrific feeling of movement and add that bit of interest I entioned.

The last thing I would want is a mish mash of uniforms so continuity is the key, I know exactly what you mean in this regard.

Where would you place te third figure on the tank and in what sort of position??

Thanks for your interest and support
melonhead
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Posted: Wednesday, September 22, 2010 - 08:41 AM UTC
well, with tunnel vision, originally i would have lined him up directly behind the other. but then i had a lightbulb go off. not that there is necessarily too much going on on the one side, but since there is already one getting ready to dismount on the one side, the other side may be able to get some attention also.
just as the gunner running, the great coat would give a better feel for movement. with the right positioning(almost midair if its feasible for you)you could make it look like he is in midair. the great coat would help give an in depth feel for falling movement.plus, if you were to do mid air, the coat would give good concealment for the support wire? just a thought. i think that would be pretty sweet to see.
mid air is hard to do, but if another soldier is going to be done with a coat, it may be doable. plus with the ability you have for scratch making on these figures, i would see it being possible on this build

i have a great photo example. ill post once i find it


**found the post on here that i put the pictures in. if you go down, you will see a russian soldier jumping from a tank.

https://armorama.kitmaker.net/forums/163381#1372298
DrForce
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Posted: Wednesday, September 22, 2010 - 09:28 AM UTC

Quoted Text

well, with tunnel vision, originally i would have lined him up directly behind the other. but then i had a lightbulb go off. not that there is necessarily too much going on on the one side, but since there is already one getting ready to dismount on the one side, the other side may be able to get some attention also.
just as the gunner running, the great coat would give a better feel for movement. with the right positioning(almost midair if its feasible for you)you could make it look like he is in midair. the great coat would help give an in depth feel for falling movement.plus, if you were to do mid air, the coat would give good concealment for the support wire? just a thought. i think that would be pretty sweet to see.
mid air is hard to do, but if another soldier is going to be done with a coat, it may be doable. plus with the ability you have for scratch making on these figures, i would see it being possible on this build

i have a great photo example. ill post once i find it


**found the post on here that i put the pictures in. if you go down, you will see a russian soldier jumping from a tank.

https://armorama.kitmaker.net/forums/163381#1372298



Fantastic idea Jesse, love the idea of him juping off the Tank so may just go ahead with that. The link you provided is not working but I'll research this and get a feel for the balance and sense of weight and start to get the skeleton made of wire..................good tip to hide the supporting wire in the great coat...........................I'm now getting a head full of idea's..............you have inspired me
melonhead
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Posted: Wednesday, September 22, 2010 - 09:50 AM UTC
you may have to copy and paste the link to see it. when i have time in an hr, ill try to correct it
DrForce
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Posted: Wednesday, September 22, 2010 - 10:19 AM UTC

Quoted Text

you may have to copy and paste the link to see it. when i have time in an hr, ill try to correct it



Its ok Jesse I have found it, brilliant pics and just what i need......thanks
melonhead
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Posted: Wednesday, September 22, 2010 - 10:49 AM UTC
awesome. cant wait to see what you come up with.
DrForce
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Posted: Saturday, September 25, 2010 - 10:49 AM UTC
Ok Foundation for great coat on second figure done.

I need to use the dremel to sort out creases and thin it out a bit, also have to add straps, ammo belt, thicken out the arms and add the five buttons on the left and right side of chest.

Cap is also unfinished and the face needs far more definition.



melonhead
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Posted: Saturday, September 25, 2010 - 11:49 AM UTC
i hate to say it, but the hat has to go. although, you are not done with the details on it, but it just does not look right on a unit going in to a fight. any riders on the tank would have helmets. now, if he were tank crew, i could understand it, but this just does not go well with the rest

here is a figure that i had done a while back. i really liked the look of the way he is setup. for cold weather, the hood under the helmet. perhaps this will give you a couple other thoughts when sculpting the greatcoat.

DrForce
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Posted: Saturday, September 25, 2010 - 12:17 PM UTC

Quoted Text

i hate to say it, but the hat has to go. although, you are not done with the details on it, but it just does not look right on a unit going in to a fight. any riders on the tank would have helmets. now, if he were tank crew, i could understand it, but this just does not go well with the rest

here is a figure that i had done a while back. i really liked the look of the way he is setup. for cold weather, the hood under the helmet. perhaps this will give you a couple other thoughts when sculpting the greatcoat.

also, not that it matters to me, but just ensure that the coat is overlaping correctly. ie: left over right, or right over left. im not sure of the historically correct way, but some people may point that out as being a huge flaw if not done correctly.




Hi matey

Nice work there , looks great. The difficult thing here is there are different coats for different theatres. It was cold but not cold enough for head scalves, that was more eastern front but I get what you are saying.

Mmmmm back to the drawing board I certainly appreciate your feedback, I do have a helmet to fit but the pic I have of a gunner with a great coat has a cap.......don't forget this figure is running along side not just jumped off the tank.

Now then where is that milliput .............................................................
DrForce
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Posted: Sunday, September 26, 2010 - 02:01 AM UTC
I think this is better..............definately right about the head gear.

Still loads of dremel work, straps, buttons still to do, aswell as place the MG in the right hand



DrForce
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Posted: Sunday, September 26, 2010 - 09:30 AM UTC
trimmed with straps and belt gear added. Most of the dremel work is done (difficult to pick up the creases from the pics). Need to scrub with old toothbrush and then prime.







Next is the scratch build figure as there are no 1/25 commercial heads and hands, I'll have to do these from scratch also
DrForce
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Posted: Monday, September 27, 2010 - 12:39 AM UTC
Hi

I have temporarily put thhe two figures that are ready for painting, in position.

Thing is, I now think there is no nee for a third figure as it may become "too busy" ???

Can I have your thoughts please guys:-







The only thing I can think of is for fig3 to be jumping off the left as you look near the front????
melonhead
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Posted: Monday, September 27, 2010 - 05:46 AM UTC
you have a point about being a little too busy. its almost borderline in my opinion. i think if a third figure is done, placing him on the left side toward the back, jumping off, would balance the diorama. however, the front is wher its getting busy. from most perspectives, the front right is the sweet spot when it comes to viewing. if you do go with that third, which i would personally like to see to show a more dynamis look, i would be placing that figure toward the back where he would break up the barren left side, but at the same time, not clutter the view.

all of the pictures you have been taking, you have been showcasing the right side. if you did that third figure on the back left and took the same picture, he would almost not even be noticed. if more was done from there, then yes, i would definatley think its cluttered. i would suggest taking an extra figure and placing him over there to see what it does to the overall scope of things to see if it would be too much
DrForce
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Posted: Monday, September 27, 2010 - 05:59 AM UTC

Quoted Text

you have a point about being a little too busy. its almost borderline in my opinion. i think if a third figure is done, placing him on the left side toward the back, jumping off, would balance the diorama. however, the front is wher its getting busy. from most perspectives, the front right is the sweet spot when it comes to viewing. if you do go with that third, which i would personally like to see to show a more dynamis look, i would be placing that figure toward the back where he would break up the barren left side, but at the same time, not clutter the view.

all of the pictures you have been taking, you have been showcasing the right side. if you did that third figure on the back left and took the same picture, he would almost not even be noticed. if more was done from there, then yes, i would definatley think its cluttered. i would suggest taking an extra figure and placing him over there to see what it does to the overall scope of things to see if it would be too much



Hi Jesse

Thanks again for your input

I'll have a mess around with a figure at the back to see what it would look like.................just need to build it first

The gunner looks better with the helmet etc so thanks for that
DrForce
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Posted: Saturday, December 18, 2010 - 04:00 AM UTC
Ok I am all done with this after a long time building,modifying and painting over several months.

To get the figures looking even half decent was a real challenge, but I am happy with the modifications of all the figures. I did away with the fourth figure as it just became too much in a relatively short space and so added the running figure next to the Tank.

The photos are very average as I have not had any chance to shoot in the right place with proper sunshine, but as its a while since I posted I though I would share with you guys.

Thanks
Dave

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