yeah, that good old CM debate... time to chime in for me!! (imagine the spider-pig theme song)
Dave, I think you did a nice job there, however with the classical CM method (as used by Mig, Adam Wilder and so on) the different gradients usually get bound together by applying heavy chipping around the demarcation lines. I personally feel that's inapropriate for most modern armor in general (esp for tanks like the M1A2 sep which usually are very well maintained.)
I have no problems with CM, used it myself and liked it. however you should maybe tone everything down a little more using a general 'highlight' with a color closer to the actual CARC sand, simply cuz you can't blend these stark contrasts anymore...
IMHO the more subtle the CM is done the more effectful it's gonna be. here's one of my (slightly) modulated models, just using gradients that'll differ in terms of, say two drops of white/light sand to a half an airbrush-cup of the base color. that way you'll have the 'dynamic' look of a complete modulation comnbined with the realistic look most of us are after...



I gotta admit that this might have been a little too subtle but I think that the basic idea should be that you don't see the modulation but only percieve it and start to wonder where all that depth comes from...
one more thing concerning the build. you've used the wrong square-wind sensor beam for the rounded head, also it's 90 degrees too much to the right, if ya know what I mean... the holes shouldn't be there in the first place and if (that means together with the square head) they should face the front and the rear of the vehicle steada the sides...

but it should be an easy fix
Cheers, Max