Robert -
> I like that diorama of the U-boot being loaded.
After a lot of searching for other photos of it, I found a front view by the builder, Heiner Sander.

However, this view tends to lose the depth somehow, as the layers are compressed, with some foreshortening going on. His figures are interesting characters, but the clothes often seem a bit too smooth, shiny and plastic-y.
> I think if you want to do a scene like that you will have to use that much space.
Unless it is done in 1:87 or 1:72! However, I think it may be possible to achieve that level of spatial complexity, or even geater, within our postcard footprint, and I'm busy thinking of how best to accomplish that. Since you are challenging us to try new things, I may need to go post-apocalyptic - while zombies have no appeal for me.
Does "what-if" fall within the guidelines?
> What puzzled me is what the origin of the garage was.
I was guessing French, but for no particular reason; it's definitely a central European building style, and you would never find such a structure in the US. I wish we could read some of the things on the wall in the machine shop area. It looks like the No Smoking sign is English, but I don't know why. It is very nicely done, but unlike the other dio it doesn't show any imagination/creativity, although I believe it did win gold in dios - vs. the French scene. I don't actually know how they can do any work on the tank, as there is so much junk on the floor around it.
I also found a front view of that dio:

> the pile of various Panzer spareparts kinda contradict with the Sherman.
Which supports my belief that the creators of such scenes are more interested in adding as much junk as they can, and the logic of what they add is only secondary - at best.
It almost seems like a "garage for tanks", with non-military guys working on one tank at a time - at least there is only one bay.
> So for me it became an automatism.
I knew you were an A.D. and liked your design for the leaning, racing motorcycles, but for me I'd have to say that it's something I'm conscious of from an architecture / sculpture background, but that doesn't at all make it automatic. BTW - do you post images of your completed small dios, or only tease us with WIP? I recall your saying that you had been working on that other one for some time.
Most of my ideas for the campaign started by thinking of how I could maximize the space available through height, and ways to create drama, and then I thought about what sort of scenes/objects appeal to me. I often have to remind myself that a military component is required.
I found one scene that has relevance for our campaign, although I suspect the judges didn't like it.

You can maybe get away with a small section of a submarine, but here one of the butt-ends is right in the viewer's face. At least the Atlantic fellow had the sense to cover the cut end with fascia, suggesting that it was no longer part of the scene, but here that is unclear - even with the engraved plaque. It sure looks like that sailor over the side is painting rusty lines on the hull ;-)
> From this angle it indeed looks like he is relaxing cruising to the top of the bank.
I was commenting based on the very calm facial expression, with no indication of tension, or concentration.