So! Time for for familiar faces:
@Jerry- this is an old pic, I changed the shoulder boards when you pointed that out earlier this year

My issue is that I've come a long way in my Splinter camo since that fella, so I'll have to bring him up to today's standards. Makes me sound professional. Ha.
So! On to the next duo. Rather unlucky blokes actually. My first real conversions actually, not just tweeked limbs or reworked poses, these are my first real Frankenfigures. I used spare torsos and arms I got on the bench, and body parts from a Gen2 kit I bought only to steal parts from. Limbs, body parts... There's GOT to be a better way of saying that. But I digress.
He's hit! I modeled his pose a bit like Willem Dafoe's famous scene in "Platoon." Romain! This is where I need some anatomical rivet counting. What do you think of his left arm? I can't decide if it's too long or not and could use some opinions.
This fella was actually the idea that gave birth to this scene. I wanted to build a landser who had been hit and was trying to push himself back up. The pose isn't final, neither of those 2 are, but it's a rough start. I think the head on him is perfect, especially the mouth. I sanded away the belt area on the torso and will just rescribe it in and put a PE belt there. Since he's on his stomach, I'm not too worried about how it will look, but I'll do my best. Arms and hands came from spares, boots were cut off and replaced to look more natural in their position, and I sanded away the bottom of him, and sanded some of the detail off the pants to rescribe later. This should be fun.
Lastly, I threw some putty over the spare plastic I used to prop the torso up...
To top it off, I have a new weapon to use in this struggle...
Off to all you guys now, thanks for looking!
-Conor