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Texturing AFV Surfaces

Weld Seams

Weld seams are an often neglected feature on AFV-models, especially on older injection moulded ones. If you check a real AFV you will be amazed to discover all those more or less crude and MANY weld seams. I want to describe some methods I am using to represent weld seams on AFV models. I started with a "normal" soldering piston but had some troubles as even after sharpening the tip it was too thick and I could not regulate the temperature – but it was good enough to do a KV I at least.

I then invested about $90 for a soldering station, designed for soldering computer parts. The station provides a regulation for the heat and 2 different sizes of soldering pistons and different soldering tips. I still had to sharpen the tips by fixing each into a motor drill and wrap sandpaper around it. But I got a point, sharp as a tip of a fresh sharpened pencil, soon.

After having this prerequisite you can start working. I use a temperature between 220 and 240°C, depending on the plastic, and start "welding" the relevant area by holding the soldering piston in an about 30-45 degrees angle and dotting the soldering point very gently to the plastic. No matter if there is already a weld seam on the kit or not, the plastic is formed from the heat, representing something very close to a weld seam.

If thicker weld seams are needed I first glue a piece of stretched sprue onto the desired area and after 24 hours I start "welding" it. My best experiences with sprues are Tamiya old yellow or new drab ones. I did not try the orange ones. The old dark green ones are not melting smoothly and when touched with a soldering iron they transform into small plastic balls.

While welding, small plastic particles may stick on the pointer creating "plastic hair" on the kit. Do not panic, a tip of liquid glue will let it shrink and disappear.

But there are even weld seams which are so tiny, that the soldering tool is too clumsy. I then glue a very thin piece (not thicker than a hair) of stretched sprue to the relevant area and gently stroke liquid glue over it for 2-3 times. After 10-20 minutes I start sticking a dental tool (a rounded needle or sharpened toothpick will serve also) into the sprue and create the seam.

Copyright ©2002 - Text by Werner Kampfhofer (tankbuster). Photos by Hannelore Zajic, Wolfram Bradac, Robert J. Sladek, and Tankbuster. All Rights Reserved.

Project Photos
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About the Author

About Werner Kampfhofer (tankbuster)
FROM: WIEN, AUSTRIA


Comments

very good articles and very helpful tips.I print it to put in my "how to" folder.
JUL 21, 2002 - 08:30 PM
Jim, great article. Just a question: Does he use a regular tooth brush for make de rough surface or its a special one? And if so, is it soft or stiffier brittle? I already used the seams method and got the same effects! Cheers
JUL 21, 2002 - 08:54 PM
I must have overlooked this article. Really great stuff here. Makes me wanna run out and pick up another piece of armor...lol...noooooooo!
AUG 01, 2002 - 09:39 PM
Wow great idea. Yhe know i never even thought about texture. Great article.
AUG 02, 2002 - 05:56 AM
Terrific article. Adding texture is certainly another step toward "ultra -realism". This is evidenced by the photos in Werner's article. When a model can stand up to such close viewing as in some of the photos, well the build has nailed it. Even the unfinished Sherman in the "strange colors" looks like metal. Great job! Scott "The Main Thing is to Have a Good Time"
AUG 04, 2002 - 07:06 AM
K, well i tihkn this article is quite old now, but why does the texturing go pink on the sherman, thanks
NOV 09, 2005 - 04:06 AM
Sam, I believe that is just the color of the putty that Werner uses. Someone else can probably tell you what kind it is exactly by the color. Cheers, Jim
NOV 09, 2005 - 04:29 AM
Yeah it is the putty, I think it's made by testors.
NOV 09, 2005 - 05:37 AM
A very nice articlewith some good tips. However, I have recently discovered that Mr.Surfacer 500 also works very well in creating textured surfaces. Since it sticks to itself so well, you can replicate really rough cast surfaces, to hardly any texture at all. Great stuff!
NOV 09, 2005 - 07:09 AM
Hiya all, Great article by the way. When I paint any afv, I stipple the base coat on, I think this in itself gives good texture.
SEP 07, 2006 - 05:44 PM