Campaigns
Where Armorama group builds can be discussed, organized, and updates posted.
End of Days 2 Campaign
hofpig
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England - South East, United Kingdom
Joined: March 04, 2007
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Posted: Thursday, July 18, 2013 - 07:50 PM UTC

Quoted Text

Well armed but they'll still be able to reach in those windows and with such a low ride you're restricted to roads with no debris scattered on them. When it comes to the end of days you'll want a truck!



Too true Sean all to true.

Paul
WARDUKWNZ
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Auckland, New Zealand
Joined: June 01, 2011
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Posted: Thursday, July 18, 2013 - 11:37 PM UTC
Evening boys ... things are slowly but surely moving along here which is nice to see ,,me i am pretty much moving backwards which is annoying the living hell out of me i can tell ya .
I took a look at that link Paul chucked up and damn i could tear that thing apart with all the problems you would have with it ..ok ya as a show car its fine ,,as a zombie assault/recon machine it sucks ,,Sean nailed it with what he said and theres even more ,,those tires would be useless against anything larger than a coke can and with no side wall strength it would not last long at all .
Imagine slamming into a curve trying to get away from a horde ..you would be stuffed real fast.
The weapons are ok but putting to MK46's on the hood might work but the ammo is rather light and you would be out of ammo pretty fast with those guns .
Another bit big problem is the height of the whole car ,,the roof is to low which would make using the .50 useless .
Dont ya all just love it when normal people think they know more about zombie machines than us ?

I'll hook up again with you guys soon .

Phill
hofpig
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England - South East, United Kingdom
Joined: March 04, 2007
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Posted: Friday, July 19, 2013 - 01:15 AM UTC

Quoted Text

Evening boys ... things are slowly but surely moving along here which is nice to see ,,me i am pretty much moving backwards which is annoying the living hell out of me i can tell ya .
I took a look at that link Paul chucked up and damn i could tear that thing apart with all the problems you would have with it ..ok ya as a show car its fine ,,as a zombie assault/recon machine it sucks ,,Sean nailed it with what he said and theres even more ,,those tires would be useless against anything larger than a coke can and with no side wall strength it would not last long at all .
Imagine slamming into a curve trying to get away from a horde ..you would be stuffed real fast.
The weapons are ok but putting to MK46's on the hood might work but the ammo is rather light and you would be out of ammo pretty fast with those guns .
Another bit big problem is the height of the whole car ,,the roof is to low which would make using the .50 useless .
Dont ya all just love it when normal people think they know more about zombie machines than us ?

I'll hook up again with you guys soon .

Phill



Ah, yes well what do we expect from hollywood!!
Bluestab
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South Carolina, United States
Joined: December 03, 2009
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Posted: Friday, July 19, 2013 - 04:01 AM UTC
I don't get the guns mounted on the hood. Are they remotely fired? Probably not the best vehicle to use...but I think Hyundai is a show sponsor. No ground clearance so you're screwed if you have to go off any paved surface. Not enough power to add much armor. I would think if you got surrounded you'd lack the horsepower to bulldoze your way through them. The front nose clip would probably shatter. The sandbags on the hood are silly. Should have added a bumper guard. Maybe add some lights. I'd think you'd probably want some added storage space as well. Might as well make those near death runs pay off.
35th-scale
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Kildare, Ireland
Joined: November 21, 2007
KitMaker: 3,212 posts
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Posted: Saturday, July 20, 2013 - 05:06 AM UTC
It's had a major over-haul in the repair shop and is now officially complete! The underside has a few flaws (top probably has a few too but I just don't see them) but I'm happy with how it turned out. The fun with these post-apocalypse what-if builds is the amount of literary licence you can use. Anyway guys, thanks for watching & commenting and I hope you like the finished article:










I'll take some proper posed shots when daughter comes home from holidays with her proper camera.

Thanks again
Sean
bdanie6
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New Hampshire, United States
Joined: November 09, 2008
KitMaker: 615 posts
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Posted: Saturday, July 20, 2013 - 08:44 AM UTC
Good job Sean!
17741907
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Istanbul, Turkey / Türkçe
Joined: December 05, 2007
KitMaker: 953 posts
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Posted: Saturday, July 20, 2013 - 09:39 AM UTC
Well done Sean...I like it very much my friend...
WARDUKWNZ
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Auckland, New Zealand
Joined: June 01, 2011
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Posted: Saturday, July 20, 2013 - 09:56 AM UTC
Very Very Nice Sean ,,great lay out and looks totally usable like it should be ,,and it still looks great even after its wee off road excursion

Well done dude


Phill
strongarden
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Florida, United States
Joined: May 14, 2012
KitMaker: 730 posts
Armorama: 624 posts
Posted: Saturday, July 20, 2013 - 11:24 AM UTC
Hello guys, just checking in... Haven't advanced on my rig since the lst post.

Lots of great things I see here tho!
@Thomas - Great job on your Robot, what an impressive overall finish.
@Sean - Really dig that prime-mover, realistic and well thought out. Glad you decided to finish 'er off and share that here.
@Alex - Like the scene, believable enough to be kinda spooky, if you think about it...

I concur w/ the thoughts you guys have put on here re Kirkmans survival machine.
I think if any of these undead creatures were to somehow swarm you in that thing, you'd find yourself underpowered to say the least! Hollywood -

I'm back to the other projects now and hope to have some pics this week of the EOD Truck I started. I'll probably have the rig done in time, but not lookin' so good for the whole dio to get done.

Cheers - Dave
35th-scale
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Kildare, Ireland
Joined: November 21, 2007
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Posted: Sunday, July 21, 2013 - 11:39 PM UTC
Thanks Gents.

Someone pointed out I need lights....all around....for when the zombie hoard attacks in the dark. And search lights....

May need to do some more!
Bluestab
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South Carolina, United States
Joined: December 03, 2009
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Posted: Monday, July 22, 2013 - 05:13 AM UTC
Sean,
If you have some old headlights from other kits I'd use them to put a few extra up front. Maybe a couple movable spotlights for the rear fighting compartment. You might want to add soem smoke launchers as well...if you have them. If you don't have any lights or smoke launchers I think your truck is good to go either way.
35th-scale
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Kildare, Ireland
Joined: November 21, 2007
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Posted: Monday, July 22, 2013 - 07:19 PM UTC
Oh yeah....smoke dischargers too. Thanks Alex!
WARDUKWNZ
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Auckland, New Zealand
Joined: June 01, 2011
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Posted: Monday, July 22, 2013 - 08:12 PM UTC
Sean ,, smoke dischargers are always a good idea and yes lights are useful as hell but one thing i have noticed in many zombie flicks is they avoid going out as much as possible at night .
I think the biggest problem that even tho you have lights you cant see everything and they make shadows ,,the day light shows almost everything ..if i had to choose which time is best time to move i would choose day light .
Ohhh imagine if ya crashed at night and lost all ya lights ..remember what happened to John leguizamo in Land of the dead ? ,,no light and to dark ,,bugger
Yip no going out at night for this homie i can tell ya


Phill
Bluestab
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South Carolina, United States
Joined: December 03, 2009
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Posted: Tuesday, July 23, 2013 - 05:49 AM UTC
Phill I agree with you about going out after dark. For movies, the use of dark is for atmosphere and fear. Afterall, after dark is when the monsters come out".

Unless it's an emergency or you are running a road you control or are very familiar, it's not a great idea to venture out like that. At the same time, I think lights would be an added bonus in case you do find yourself out in no-man's-land after dark.

Sort of on topic, I would think that most scavenger teams would carry lights just to help them search. Those buildings, shops, etc. are goign to be dark even during the day.

I'm not sure about how zombies see. I would think their vision would fade as their eyes decayed...sort of like having cataracts. In that case, zombies' vision would be more light dependant than a humans'...but if you start over-analyzing things we'll be talking about joints and tendons...or how Big Joe knew Dennis Hopper's character required the extra attention.

WARDUKWNZ
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Auckland, New Zealand
Joined: June 01, 2011
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Posted: Thursday, July 25, 2013 - 12:59 AM UTC
after dark is when the monsters come out". oh aint that the truth but with these buggers they are out all the time and sneaky little buggers they are too and that leads to another problem ..you know in the movies where everybody starts to get content with everything and then it turns dark and the poop hits the fan ,,lights would be damn good ..oh talking about lights ,,why the hell is it that it seems every light they use is weak as hell ..it might as you say give atmosphere and fear but dude if that was me there would be so much light at night you would think its daylight ,,no shadows for them to hide in .
Tell ya one thing ..if lights are to be fitted then fit the most powerful you can get ..make the night bright as hell and even if i had to run a extra generator on the truck just to power them it would be worth it .
Ya i agree with you on the emergency side of things ..and its gonna have to be a beauty for my back side to venture out after dark,getting shot sucked ,,being bit ..sucks more so .
For the teams the would be carrying the smallest 25,000 lumen torches we can find ..i have one of those and man o man it is daylight with that thing ..its a good idea to Alex mate.
Don;t over analyze anything dude ..takes all the fun out of it

Phill
Bluestab
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Posted: Thursday, July 25, 2013 - 05:59 AM UTC
Yep. In movies the flashlights are cliche. If they aren't weak, they suddenly go out at the most inopportune moments. I think the weak light is a film tool to not mess up the shot but to add to the fear factor. Sort of like a dark room is usually light enough for the audience to see but the actor stumbles around like it's completely dark.

Besides portable light stands and even those big trailer mounted ones you see for construction sites, you could also hook a generator up to the electric meter of a building to power the lights. You should be able to light up most homes and small shops. Larger buildings make take some circuit breaker juggling.

M-123driver
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California, United States
Joined: December 19, 2012
KitMaker: 24 posts
Armorama: 20 posts
Posted: Thursday, July 25, 2013 - 08:54 AM UTC
Hi guys, Ive seen some great work here and am a little intimidated trying to reach the bar you have set but I'm jumping in. I'm just back to the hobby after a 35+ year hiatus and I think I have bit off more than I can chew. The first campaign I have signed up for is the Tank Transporter with the idea of producing a copy of the ten ton I drove when I was in the USMC in the 70s'. This will require a scratch build of the M172a1 trailer and the Tank Workshop resin kit of the M123 tractor. Seeing as I have never built a resin kit or scratch built anything, I figure I should try my hand at some kitbashing here first. My tech skills are what you would expect from an old timer so be patient if I don't get the photos right or am a little slow to respond.


Thanks for your indulgence.
Frank Finn /image.file" BORDER="0"> /image.file" BORDER="0"> /image.file" BORDER="0">
M-123driver
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California, United States
Joined: December 19, 2012
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Posted: Thursday, July 25, 2013 - 09:00 AM UTC
Obviously I was correct in anticipating problems with photos. I have them in my End of Days 2 Campaign folder in the gallery but messed something up trying to import them to the thread.

Frank Finn
Bluestab
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South Carolina, United States
Joined: December 03, 2009
KitMaker: 2,160 posts
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Posted: Thursday, July 25, 2013 - 04:22 PM UTC
you can copy and paste the thumbnail link. you should be able to click on the image and get the url. Then click on the IMG icon on the reply screen and paste it in there. Myself, I use Photobucket for progress pictures. Then I upload my finished pictures in the campaign gallery.

Anyway, I checked the photos out and you are setting yourself a pretty big order to fill. Unless there's a deadline extension, you'll have about a month. I am assuming there will be a EOD 3. Whatever you do, I look forward to seeing your work.
WARDUKWNZ
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Auckland, New Zealand
Joined: June 01, 2011
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Posted: Thursday, July 25, 2013 - 10:26 PM UTC
First off ,,Welcome back Frank after your wee time off ..always good to have another nutter join the ranks here ..I use photobucket to put pics on here and when it works its dead easy ..luckily it works for me more times than not ..give it a try ..might solve all ya problems in hit .

I like where ya going Alex mate but remember one thing ..hooking up an external power source is not as easy as alot of people think ,,it will only work fast and easy if the building has been set up for it ..other than that there is a hell a lot of cutting and slicing to hook up external power,I personally would go with your idea of portable light stands ..much faster to get going and with those dead heads out there time is of the essence .
I know of a pretty serious problem with the truck mounted light units tho ..they produce so much light you cant look into it and the amount of shadows it would make would be one serious pain in the ass ,,oh and also getting the portable light stands is easy ..hell from any hardware store ,,nice

Phill

PS ... If a extension is needed then thats what i'll ask for ..hell i aint even gotten mine started yet ,,hopefully thats gonna change or this will be my second own campaign i aint finished .
Bluestab
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South Carolina, United States
Joined: December 03, 2009
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Posted: Friday, July 26, 2013 - 04:06 AM UTC
It's not that hard Phill, especially if it's needed. And it wouldn't work in all situations. It's an option. I would think you'd see a lot of survivors picking up skills. The more you know the greater your value to the group and the better your chances of surviving.

I agree about the lights. You'd have to set them up where you didn't blind your own people. I'd think there'd be a bit of trial and error. It's another tool in the toolbox. These teams would ideally be composed of jack-of-all-trades. You'd have to have folks that could fight one minute, clear a road the next, and strip a vehicle or location of items.

ANother idea is if you're caught out after dark, finding a safe place to make camp. Maybe a garage where you could pull the vehicles in. I figure as the scavengers have to go further, they're more likely to be gone for days at a time. You'd have roads with abandoned cars. You might have to go out of your way to find a path back.

Say Phill, can you tell us what you are building? You were pretty secretive about it and I'm kind of curious.

As far as an extension that's up to you. I don't know how far everyone else is. I'm basically done with my Outbreak diorama. It might just best to save any unstarted projects for EOD 3.
1967er
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Nordrhein-Westfalen, Germany
Joined: March 12, 2012
KitMaker: 224 posts
Armorama: 201 posts
Posted: Sunday, July 28, 2013 - 09:46 AM UTC
Hi,

Sean, I would never suppose your truck was broken - I don't see anything of the damage!

I was busy during the last weeks - off-site trainings for the job, searching for a new bike.... all that stuff the keeps you away from the working table.
What is changed on the diorama - well, its more messy than before!
The road is dirty, waste sits in the corners, that kind of messy...

What is missing to call it ready?
Well, one or two figures, some smaller details, nothing really important.

Until when does it have to be finished - end of August?

Here the new pictures (a lot of them!)

Overview from a high viewpoint:




Details of the walker and the Jeep:





The guys which are hiding behind the street corner:







The guy on the roof with the RPG (there might be a second figure up there - he will not have played Backgammon against himself):


And the backside of the walker and the two guys who are hiding behind the door:




And last - but not least - the inside of the rooms (and the back view of the diorama):




That's it for now - the next pictures will be the finalized diorama...

Cheers
Thomas
17741907
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Istanbul, Turkey / Türkçe
Joined: December 05, 2007
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Posted: Sunday, July 28, 2013 - 10:02 AM UTC
Looks great Thomas...
Bluestab
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South Carolina, United States
Joined: December 03, 2009
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Posted: Sunday, July 28, 2013 - 02:41 PM UTC
Nice work Thomas. Lots of nice little details.
35th-scale
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Kildare, Ireland
Joined: November 21, 2007
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Posted: Sunday, July 28, 2013 - 07:42 PM UTC
Welcome Frank....the great thing about these EOD campaigns is it's all about fun! I presume your transporter will be for the "Extreme Trucks" campaign. What do you plan for this one?

Thomas, that looks great. The figures are fantastic and the action & detail from every angle really makes it pop!

Alex & Phill: sorry I wasn't around for the lignting debate....some great ideas in there.... my take on it is that the truck will have to do long runs and be left with no alternative but to stay out overnight. While having lights on would attract the undead the SOP is find a clear area such as a large car-park or open field or park, before dark and maintain a blackout and sound discipline. However if attacked during the night it should be able to illuminate the surroundings in all directions for best defense. I guess the undead won't show up on IR? Sentries will need to have night vision goggles...